 Bytegeist strength lies in cutting edge development
projects, strong creative skills and project management capabilities
for the interactive entertainment industry.
The four founding
members of Bytegeist Software all came from lead software development
roles. From the start Bytegeist knew how important quality,
experience, teamwork, and proven results were not only to Bytegeist
but equally to the clients of Bytegeist.
Every member of the development team has at least a university
bachelor degree in either computer science, mathematics, or physics.
For a full dossier of the Bytegeist team please
contact us
with any project ideas you have in mind.

Image Copyright (C)
Brilliant Digital Entertainment Inc. Members of the Bytegeist
team, have participated in the development of the BDE toolset and real
time projector. See
testimonials for more information. Go visit BDE and download the
experience yourself.
The entire Bytegeist team has outstanding programming skills in
.NET,
C++, C#, Java, all aspects of DirectX and OpenGL,
C, assembly, Win32/64, MFC, COM, ATL, ActiveX, STL,
3DSMax® API, Maya® API, MaxScript, MEL, XSI|SoftImage® SDK,
Softimage3D® SDK, Lightwave® SDK, CE and Pocket PC SDK, and many more. Working with custom
API's or learning new languages has never been a problem.
Bytegeist understands product lifecycles and team dynamics, as
consultants and project managers Bytegeist can help with finding and
reducing slack (if there is any) and increase overall productivity and
efficiencies.
We've worked on a multitude of projects and have seen and
experienced many project management approaches and lifecycles,
different circumstances call for different approaches - we know what
works.
The Bytegeist team has worked with companies in a extensive range
of fields including entertainment, internet, analysis, geographical
surveying, satellite imaging, CAD, communication, computer gaming,
casinos, film, military R&D, automated stage lighting, and
accessibility.
Bytegeist Software has designed multiple 3D engines for a wide
variety of companies, ranging from games and multimedia, to
applications for hardware vendors, to architecture design, to 3D
internet compression.
Many members of Bytegeist have patented technology within the
realms of compression equations and engine design.
Bytegeist can write for a variety of environments including
Microsoft Windows 95/98/NT/2000/XP/CE, Pocket PC 2002, Apple MacOS, Microsoft XBox, Sony
Playstation (1 & 2), Nintendo GameCube, the Internet, UNIX, MSDos, and
Linux.
Windows, MaxOS, XBox, Playstation, Dreamcast, are
all
registered trademarks of Microsoft Inc, Apple Computer Inc, Microsoft Inc, Sony
Computer Entertainment Inc, and Sega Inc respectively.

Copyright © 2000 - 2004
Bytegeist Software Pty Ltd - All Rights
Reserved
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