home | contents | search | email  

BYTEGEIST SOFTWARE

PTY LTD

 

 

Bytegeist provides Exporters for almost every 3D content creation package available (including CAD packages).

"We had an impossible task made possible by Bytegeist. The complex nature of the tool meant we needed a developer that understood our problem, and explained all the pitfalls we hadn't thought of.
On top of that we needed them to supply a solution that could still be met within our proposed budget. The result was the tool was written quickly, performed as expected and was supported until we had ensured all art assets had been correctly processed, and at about 900 assets that was no mean task.
The problem is now, that I want Bytegeist to solve all our art problems!"

-Adam Parsons, Lead Artist, Black Studio: Codemasters

Almost every time anyone codes an Exporter they often run into the same problems or need to implement similar things, this is where Bytegeist can greatly help you, Bytegeist have written many Exporters from many of the major 3D graphics packages thus Bytegeist can deliver your own custom Exporter in a very short time for a reasonable cost.

Bytegeist is commonly requested to develop Plugins for variety of packages allowing artist workflows to be greatly sped up as well as integrating level/game/character editors.

Exporters & Plugins available for Discreet 3DSMax®, GMax®, and Character Studio®, AliasWavefront Maya®, and Newtek Lightwave®, Avid XSI|SoftImage® and Softimage3D®, and many more.
 

 

Left most Image Copyright (C) Brilliant Digital Entertainment Inc. The Bytegeist team has participated to a large in the development of the B3D Max and B3D Maya Explorers; Right Image we've develop Skinning Plugins for 3dsMax® with falloffs and envelops.

Exporters

  • Bytegeist Exporters export all types of geometry (polygon, Nurbs, etc) and can provide conversions from each type, complete material info and texture info, complete morph info, full hierarchy and biped and bone info, complete animation, full single skin information, all lighting, all cameras, etc, you name it.

  • Bytegeist can also provide load time optimizations and also geometry compression (including hierarchy compression, complex spline and squad key reduction, and geometry compression).

  • Further Bytegeist can develop exporters to your existing file format or we can create an efficient one for you.

  • Bytegeist can further provide a complete set of file format utilities and libraries to allow any of your tools/engines to read the file format quickly and efficiently.

Plugins

  • Whether it is a real time or render time plugin Bytegeist can provide it for you.
  • Bytegeist plugins can speed up artist/animator efficiencies;
  • Plugins can be used as Game Level Editors or Character Editors, again Bytegeist have proven experience in this.
     

Plugin Level Editors 

Sometimes rather that a stand alone level editor or character editor it is easier to do the editing within the 3D graphics package itself, whatever your needs Bytegeist can provide a solution to meet them.

Please Contact Bytegeist info@bytegeistsoftware.com for further information or questions on how Bytegeist can help.

Copyright © 2000 - 2004 Bytegeist Software Pty Ltd - All Rights Reserved