
Bytegeist provides Exporters for almost every 3D content creation
package available (including CAD packages).
"We had an impossible task made possible by
Bytegeist. The complex nature of the tool meant we needed a developer
that understood our problem, and explained all the pitfalls we hadn't
thought of.
On top of that we needed them to supply a solution that could still be
met within our proposed budget. The result was the tool was written
quickly, performed as expected and was supported until we had ensured
all art assets had been correctly processed, and at about 900 assets
that was no mean task.
The problem is now, that I want Bytegeist to solve all our art
problems!"
-Adam Parsons, Lead Artist, Black Studio:
Codemasters
Almost every time anyone codes an Exporter they often run into the
same problems or need to implement similar things, this is where
Bytegeist can greatly help you, Bytegeist have written many Exporters
from many of the major 3D graphics packages thus Bytegeist can deliver
your own custom Exporter in a very short time for a reasonable cost.
Bytegeist is commonly requested to develop Plugins
for variety of packages allowing artist workflows to be greatly sped
up as well as integrating level/game/character editors.
Exporters & Plugins available for Discreet 3DSMax®,
GMax®, and Character Studio®, AliasWavefront Maya®, and Newtek
Lightwave®, Avid XSI|SoftImage® and Softimage3D®, and many more.

Left most Image Copyright (C)
Brilliant Digital Entertainment Inc. The Bytegeist team has
participated to a large in the development of the B3D Max and B3D Maya
Explorers; Right Image we've develop Skinning Plugins for 3dsMax®
with falloffs and envelops.
Exporters
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Bytegeist Exporters export all types of geometry (polygon, Nurbs,
etc) and can provide conversions from each type, complete material
info and texture info, complete morph info, full hierarchy and biped
and bone info, complete animation, full single skin information, all
lighting, all cameras, etc, you name it.
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Bytegeist can also provide load time
optimizations and also geometry compression (including hierarchy
compression, complex spline and squad key reduction, and geometry
compression).
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Further Bytegeist can develop exporters to your
existing file format or we can create an efficient one for you.
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Bytegeist can further provide a complete set of
file format utilities and libraries to allow any of your
tools/engines to read the file format quickly and efficiently.
Plugins
- Whether it is a real time or render time plugin Bytegeist can
provide it for you.
- Bytegeist plugins can speed up artist/animator efficiencies;
- Plugins can be used as Game Level Editors or Character
Editors, again Bytegeist have proven experience in this.
Plugin Level Editors
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Sometimes rather that a stand alone level editor or character
editor it is easier to do the editing within the 3D graphics package
itself, whatever your needs Bytegeist can provide a solution to meet
them.
Please Contact Bytegeist
info@bytegeistsoftware.com for further information or questions on
how Bytegeist can help.

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