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Bytegeist offer consultation and
development services for physics and vehicle simulation with dynamic
collision detection.
Since Vehicle and Physics functionality is
so commonly requested; We've developed an SDK that will add physics to
your game or application, it's well-written API can allow your engine
to be quickly hooked up to benefit from great realistic physics.
New to our product range is our Vehicle
and Physics SDK (Software Development Kit).
The Bytegeist Vehicle & Physics SDK includes: -
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A well-written fully functionality API
(Application Programming Interface) for integrating physics into
your graphics engine;
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Fast and stable Rigid Bodies simulation
with Realistic friction modeling and collision response;
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Fast and accurate Collision detections
between convex primitives, collection of convex primitives, and
between primitives and terrains. Optimized for large number of
objects in the world;
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Fast line to terrain and line the
object detection;
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Simulate object stacking with idle
state simulation;
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Vehicle and Tracks simulation out of
the box. Tune the vehicle's dynamic parameters to suit your game
style;
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Set up responses using mass, gravity,
friction, elasticity, bounce, and springs;
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Spring and Particle simulation;
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Articulate object simulation;
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Source Code is generic and Cross
Platform and will compile on PC, Xbox, PS2, and Gamecube;
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and much more -
contact us for details.
--More Information and Pricing Coming
Soon--
More features coming soon: -
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Arbitrary triangle mesh support;
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More support for other 3D Graphics
packages;
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and much more -
contact us for details.
Demo's and evaluations are available.
Bytegeist has demo's available and an
evaluation program, please
contact us for more information.

Copyright © 2000 - 2004
Bytegeist Software Pty Ltd - All Rights
Reserved
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