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BYTEGEIST SOFTWARE

PTY LTD

 

 

Bytegeist offer consultation and development services for physics and vehicle simulation with dynamic collision detection.

Since Vehicle and Physics functionality is so commonly requested; We've developed an SDK that will add physics to your game or application, it's well-written API can allow your engine to be quickly hooked up to benefit from great realistic physics.

New to our product range is our Vehicle and Physics SDK (Software Development Kit).


The Bytegeist Vehicle & Physics SDK includes: -

  •  A well-written fully functionality API (Application Programming Interface) for integrating physics into your graphics engine;

  •  Fast and stable Rigid Bodies simulation with Realistic friction modeling and collision response;

  •  Fast and accurate Collision detections between convex primitives, collection of convex primitives, and between primitives and terrains. Optimized for large number of objects in the world;

  •  Fast line to terrain and line the object detection;

  •  Simulate object stacking with idle state simulation;

  •  Vehicle and Tracks simulation out of the box. Tune the vehicle's dynamic parameters to suit your game style;

  •  Set up responses using mass, gravity, friction, elasticity, bounce, and springs;

  •  Spring and Particle simulation;

  •  Articulate object simulation;

  •  Source Code is generic and Cross Platform and will compile on PC, Xbox, PS2, and Gamecube;

  •  and much more - contact us for details.

--More Information and Pricing Coming Soon--

More features coming soon: -

  •  Arbitrary triangle mesh support;

  •  More support for other 3D Graphics packages;

  •  and much more - contact us for details.

 

Demo's and evaluations are available.

Bytegeist has demo's available and an evaluation program, please contact us for more information.

Copyright © 2000 - 2004 Bytegeist Software Pty Ltd - All Rights Reserved