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BYTEGEIST SOFTWARE

PTY LTD

 

 

Table of Contents

  1. What does Bytegeist Software do?
  2. Why outsource software development?
  3. What is your history?
  4. What are the qualifications of your employees?
  5. How large is your organization?
  6. Do you have any References?
  7. Do your artist have a Show Reel?
  8. Where are you located?
  9. What is the procedure to do business together?
  10. What is the length of the jobs you take?
  11. Who gets to keep the source code and research material?
  12. Will you deliver on time?
  13. Where can I see examples of technology you have worked on?
  14. How can I invest in Bytegeist Software?
  15. What does "Pty Ltd", "ACN", and "ABN" mean?
  16. How can I get employed with Bytegeist Software?

What does Bytegeist Software do?

We are a group consisting of software programmers and artists who provide contract team development at competitive rates for a variety of projects.

Bytegeist covers a wide range of specialist programming areas, including strong expertise in the development of games, graphics, 3D engines and optimizations, 3D plugins & exporters, creation tools, ActiveX technology, Middleware implementation, GUI's, level/map/game editors, advanced compression technologies, web based streaming solutions, localization, and various file format solutions.

Bytegeist understands product lifecycles and team dynamics, as consultants and project managers we help with finding and reducing slack (if there is any) and increase overall productivity and efficiencies.

Furthermore we can provide content creation services such as modelling and animation.

Bytegeist offers a wide and flexible range of work solutions to suit your needs best. Clear thorough communication is our key.

Our proven design and implementation methodologies will provide a solid and cost-effective solution tailored to your exact needs.

Click on services to find out more.

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Why outsource software development?

Every company or team has focused areas, this expertise combined with a strong business model is the key to excelling. 

For areas outside the core specialties a company can either try to expand into that area by growing or learning. Alternatively a faster demonstrated approach is to harness the power of Bytegeist outsourcing services.

We specialize in integrating seamlessly into your workflow.

  •  Outsourcing allows Studios to concentrate on the areas that the in-house team specializes in and is best at.

  •  Outsourcing helps to reduce employment fluctuations and allows better balance of development with the talent that is available.

  •  Outsourcing helps reduce relearning new areas, and lets companies specialize and thrive.

  •  Outsourcing is a way of bringing in skilled extra hands quickly without creating a long term dependency or liability.

  •  Outsourcing allows a way to compare in house processes with other external team processes; borrow from the experience of the company that is being outsourced;

Even if your company wishes to expand into an area that Bytegeist specializes in - why not reduce your learning curve by working with some experts.

Why should your company spend years creating projects from the ground up, when Bytegeist can offer a cost effective solution with an accurate time estimate. 

Regarding game development. Each area of game development doesn’t require a developer 24x7 for the entire duration of the game. For example the engine work often has developers assigned to it for most of the game. Exporter work is usually needed most at the beginning of a project. Tools and level editors are usually required to be built in the first half of the development cycle, and game play is usually done with the tools in the second half. Maintenance is always occurring. It does not usually make a lot of sense to an Exporter developer writing Exporters for the entire life cycle of a game, it make more sense to have the exporter taken care of quickly in the first couple of months (maximum). This is where outsourcing comes in. In-House traditionalists may argue that programming work doesn’t *need* to be outsourced. They would claim that most game studios have the talent to get all the tasks taken care of in-house. BUT, is this the most efficient and cost-effective way of creating a game?  

Bytegeist Outsourcing may be the answer.

Bytegeist Software can help you to avoid reinventing the wheel. Leverage the work of a team with proven expertise and a dazzling portfolio, a team who are professional yet approachable, and who will develop the most appropriate solution for you. Take advantage of Bytegeist Software, work with us to customize a solution for your preferred application.

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What is your history?

Although our founding members come from a variety of backgrounds, they met together while working for a top internet 3D entertainment company in 1997. Over last four and a half years the team has grown and we have built a foundation of solid team work.  

Each member of the Bytegeist team has complementary capabilities, with the knowledge, talent, interest, and passion for developing great software.  

Our team work made it possible for us to enter into the business of offering comprehensive solutions to large scale software development, as well as contract programming.

What we are doing now is working hard yet enjoyably and living our dreams. 

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What are the qualifications of your employees?

Every member of our programming team has years of proven software development experience. Our team comes from all over the world, and from a variety of software backgrounds including image processing, computer games, application design, internet communication, accounting, and even long years on R&D in advanced military technology. 

We follow the ideology that the synergy of having quality people working in a tight well balanced team far out-weighs having a large quantity of employees working without focus.

Our artists have worked in the games and entertainment industry as well as in the broadcast industry.

Click on staff to find out more.  

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Do your artist have a show reel?

Yes, download the Bytegeist 2001 Show Reel to see just how good our real time skills are. 

Select your preferred format and size: -

Look at 3D Art Production Services for more info.

Please contact Bytegeist if you would like to see the full version and more examples.

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How large is your organization?

Our team is composed of both full time and varied freelance who we can call upon regularly. The core team consists of under a dozen programmers, a couple of fantastic 3D artists, and a tight QA and web team. 

Although we've had the option to expand further we've chosen to keep our team proficient and streamline. Our efficient management benefits you.

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Do you have any References?

Certainly many very prestigious companies have used our services; we have work on a vast array of acclaimed products. See our testimonial page or contact us for more.

Due to various copyright reasons we do not show previous work on our web site. Please contact us directly to see examples of the technology we have created (this is given out with permission from our clients).

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Where are you located?

Our main office is in Sydney, Australia.  

Our team comes from all around the world and most of us now consider Sydney home. 

It's great beaches combined with a modern technical city makes for a great work plus home life.

Our working day overlaps with the US and UK working days, we understand the importance of meeting deadlines, and our time-zone difference works to your advantage by allowing us to respond to changes and fixes effectively overnight, thus effectively providing you with 24 hours development.

Look through our testimonials and you'll see that working from a different location does not present a problem.

                       

We have partner offices in London U.K.

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What is the procedure to do business together?

The way to start is to give us a brief email or phone call outlining what you are roughly looking for, from this we'll ask you a couple of questions and quickly determine the viability and whether we are right for you. 

We will then either meet in person or continue via email, chat, video conferencing, or phone, and determine  your requirements and produce a proposal clearly specifying the cost and milestones to meet your needs. For small projects this analysis is provided at no charge. For large complex projects requiring a large amount of initial research, we enter into a contract to perform the analysis. Once the analysis is complete we can then enter into a formal contract arrangement and produce the necessary software or services. 

Although not always the case we most often work on a goal base contract as opposed to a per hour contract. Thus allowing you to have a clear idea of the total costs.

During the lifespan of the project we keep in communication with you at all times and using development diaries and incremental drops we allow you easily to monitor our progress. Upon completion of the individual components, all software and content is integrated and tested. After quality assurance the product is delivered.

We are happy to sign any Non Disclosure Agreement's and your privacy and technology is completely respected.

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What is the length of the jobs you take?

Depending on the project and our availability we will take jobs that range from two weeks to two year's. Typical projects go for 4 - 12 man months. 

Our clients value our long term commitment for quality and support.

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Who gets to keep the source code and research material?

This is decided on a per contract basis depending on your needs. In almost all cases all the work and Intellectual Property we do is kept by you our client. This allows you to keep full control over what you want to do with the code.

* (See your individual contract for exact details) 

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Where can I see examples of technology you have worked on?

Due to various copyright reasons we do not show previous work on our web site. Please contact us directly to see examples of the technology we have created (this is given out with permission from our clients).

Also see our testimonials.

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How can I invest in Bytegeist Software?

Please see our investor page for information.

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Will you deliver on time?

Yes.

We continually hear from our clients both developers and producers how important making a schedule is. We understand this and are committed to clearly understanding what is involved so we can correctly forecast timelines and then meet them.

The games and graphics industry is one of the fastest most dynamic area's of software development, this is our area of specialise we comprehend the best lifecycles and development approaches.

Our pledge in quality guarantees your complete satisfaction.

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What does "Pty Ltd", "ACN", and "ABN" mean?

Pty Ltd stands for Proprietary Limited. It is a type of Australian Company. There are laws in place to allow easy, safe, secure business with international corporations. 

Under the Corporations Law, every company in Australia has been issued with a unique, nine-digit number, an Australian Company Number (ACN), likewise every business has an Australian Business Number (ABN).

Bytegeist Software Pty Ltd is an Australian Corporation with ACN 095 770 988 and ABN 79 095 770 988.

For more information see the official Australian Security & Investment Commission web page http://www.asic.gov.au  or contact us.

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How can I get employed with Bytegeist Software?

Currently Bytegeist Software is not hiring.

However we always like to keep an eye out for top quality talent (programmers), so feel free to send your resume to resume@bytegeistsoftware.com (please do not send demos, instead please only use links to your demos). Please note due to the number of submissions we are unable to respond to most emails. 

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